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Geothoughts 12: Can A Game Improve Regional and Urban Planning Processes?

A Minecraft version of Toronto’s CN Tower.

By Drew Bush

We’re very excited to present you with our 12th episode of Geothoughts. You can also subscribe to this Podcast by finding it on iTunes.

In this episode, we take a look at two Geothink researchers who are investigating how the popular video game Minecraft can be used to improve local and regional planning processes. In particular, we talk with Ryerson University Gold Medal award winner Lisa Ward Mathers, and Ryerson master’s student Jacky Li. Both have worked with Geothink Co-Applicant Pamela Robinson, associate dean in Ryerson University’s School of Urban and Regional Planning.

Thanks for tuning in. And we hope you subscribe with us at Geothoughts on iTunes. A transcript of this original audio podcast follows.

TRANSCRIPT OF AUDIO PODCAST

Welcome to Geothoughts. I’m Drew Bush.

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“We also wanted to build, how do you say, just an open web kind of thing where you can log on and start building away at the city of Toronto. So the vision was to have all of Toronto built in Minecraft and that’s where I came in. I tried to—they hired me to get the program up and going. But I didn’t know how to start. So my research basically consisted of how we would do something like this.”

That’s Ryerson University Master’s Student Jacky Li talking about his work with Minecraft. Li is a student with Geothink Co-Applicant Pamela Robinson, associate dean in Ryerson University’s School of Urban and Regional Planning. Last summer, he interned with the City of Toronto’s Office of the Chief Planner.

Minecraft isn’t so much a game but rather a destination, a technical tool, and a cultural scene all rolled into one program. Children who use it can engineer complex machines; model the world in cube-like form; shoot and post YouTube videos of their work; and setup servers where they can hang out with their friends. The software, initially launched by Mojang (a Swedish game studio) in 2009, now boasts more than 100 million users. Microsoft recently bought it and Mojang for a record $2.5 billion.

“So I looked at examples of, in Sweden, they had really good one with between the architects and the government where they just focused on a suburb and they had users go in and start building. And then last summer, the graduating class of Niagara College [in Welland, Ontario] translated some GIS data into Minecraft. And I contacted them and they taught me how to do it.”

“Yeah so, at the end of it what I made for the city of Toronto was a report that said how to build like the sub-server thing, how to host it, and some potential programming they can do with children such as like a floor area ratio exercise where you can imagine density. So if you’re given solar power, how many blocks can you build different kinds of built forms depending on the criteria of the exercise . Yeah and just stuff like that.”

Li grew up as part of the Minecraft generation. For him, “It’s just a popular computer game where you basically craft things. It’s kind of like Lego, but on your computer, or on your Xbox or PlayStation, or on your mobile phone.”

His work was inspired by another student at Ryerson who wrote a report for the City of Toronto on the educational potential of a tool such as Minecraft that engages students with sometimes complex computer science in an immersive environment. Li is not alone in Geothink as a researcher working to determine how Minecraft can empower communities in urban planning decisions.

“From there I asked them specifically about different contexts within which Minecraft could potentially be used. Different scales, like for instance, a committee of adjustment or, you know, larger scales from there like an official plan review. I’m sort of asking what do you think, would this work in this context. What are your sort of initial impressions?”

That’s Lisa Ward Mather on her master’s research project she completed in 2014 at Ryerson University also with Robinson. She’s describing her work interviewing 12 planning officials to determine the usefulness of Minecraft for those working in regional and local urban planning.

In 2014, she graduated as the recipient of the Ryerson Gold Medal for her thesis work that was cited for combining academic proficiency with community engagement in a meaningful way.

“It wasn’t an interview with Minecraft experts by any means. A few of my respondents had encountered the game in a very, you know, not very intensive setting. I mean no one had really sat down and played extensively. But luckily Minecraft is a not a terribly difficult thing to explain to someone, especially with visuals. And I was able to get some really interesting observations from the people I spoke to.”

Her project interrogated whether planners felt open to using Minecraft and whether they thought it would engage the public. She also asked what possible benefits and obstacles they foresaw in specific applications. Her findings largely showed that it could be a useful tool for engaging the public in planning decisions, but obstacles such as it’s cost as well as the cost of equipment needed to support it could limit use.

Mather’s work did not stop after her graduation.

“I was in communication with a staff member from the office of the chief planner at the city of Toronto. And they, as you know, they are interested in trying new tools and using new tools in different ways, and engaging people in ways maybe they’re not used to being engaged. And so they were interested in seeing what could be done with the game.

“So, we, after some discussion, concluded that one possibility would be to have them send me some SketchUp files, Google SketchUp files, of a corridor in Toronto. And to produce a Minecraft world that had both what that corridor looks like right now, what it would like in the near future when there are more mid-rise buildings lining the sides of the streets, and then the in the far future when the entire corridor is lined with mid-rise buildings. So, I, after a fair amount of experimentation, and, uh, and this is something I had never done before. So I looked at what various tools that were available online and I was able to produce those three models within the same Minecraft world.”

“And I built a little rail car down the middle of the street so that the user rode from the present to the near future and then to the far future. And I made a movie of that which then they played at an event that they were holding from the Office of the Chief Planner.”

This small project has opened interesting possibilities for the City of Toronto to engage citizens with a unique tool like Minecraft. From Sweden to Canada, the Minecraft generation may one-day grow up to design the cities of the future.

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[Voice over: Geothoughts are brought to you by Geothink.ca and generous funding from Canada’s Social Sciences and Humanities Research Council.]

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If you have thoughts or questions about this podcast, get in touch with Drew Bush, Geothink’s digital journalist, at drew.bush@mail.mcgill.ca.

 

Minecraft to Educate Youth and Plan Better Cities

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Minecraft users envisioned the City of Stockholm in Sweden the way they wanted it to be using the popular game.

By Drew Bush

When the New York Times recently ran a ten page magazine story on The Minecraft Generation, it focused primarily on young users learning basics of computer science through their engagement with this software. For two Geothink researchers, harnessing youth enthusiasm for this tool is also central to helping cities make better planning decisions.

For the un-initiated, Minecraft isn’t so much a game but rather a destination, a technical tool, and a cultural scene all rolled into one program. Children who use it can engineer complex machines, model the world in cube-like form, shoot and post YouTube videos of their work, and setup servers to hang out on with their friends.

The software launched by Mojang (a Swedish game studio) in 2009 now boasts more than 100 million users. Microsoft recently bought it and Mojang for a record $2.5 billion.

Lisa Ward Mather studied Minecraft’s possible application to urban planning as a master’s student with Geothink Co-Applicant Pamela Robinson, associate dean in Ryerson University’s School of Urban and Regional Planning. In 2014, she was recognized for community engagement in her thesis work with a Ryerson Gold Medal.

“It was basically an exploratory study, sort of, where I went and spoke to planners and engagement specialists and asked them to what degree and in what context they thought that Minecraft could be a useful tool for planners to use for engagement,” she said. “I interviewed twelve people and came up with some really rich responses, actually.”

Many of the experts she spoke with during her master’s research project were senior-level and had not necessarily had much, if any, experience actually working with the Minecraft program. To ensure they adequately understood the software, Mather created a video that explained the game, what it looked like and the various activities users could undertake. The video also featured unique projects.

“Such as something called Blockholm,” Mather said. “Which was, in the city of Stockholm, they brought in infrastructure related to Minecraft. And then they allowed or gave away plots of land within the Minecraft city for people to build what they thought the city should be. It was a project that was sort of a visioning project. And they ended up building things in real life and having a museum exhibit that people could wander around in.”

Educating Young Students in the Virtual Minecraft City of Toronto
Mather is not alone in researching the power of Minecraft to empower communities in urban planning decisions that can affect their daily lives. For an internship at the chief planner’s office with the City of Toronto, another one of Robinson’s students, Jacky Li, helped the city initiate an educational program that envisions the entire city built in Minecraft.

A master’s student from the University of Ryerson had written a report on how using Minecraft might be effective as an educational and planning tool for work with young children. For his own work during the summer of 2015, Li assessed the technical challenges the city would need to overcome to engage students in the school system in envisioning complete communities through Minecraft.

He describes the software as a “popular computer game where you basically craft things.” It’s analogous to “Lego,” he said, “but on your computer, or on your Xbox or PlayStation, or on your mobile phone.”

Li examined examples in Sweden of architects and city planners collaborating to better design a suburb and learned from users at Niagara College in Welland, Ontario how to translate GIS data into the program.

“At the end of it what I made for the city of Toronto was a report that said how to build like the sub-server, how to host it, and some potential programming they can do with children,” Li said. “Like a floor-area ratio exercise where you can imagine density. So if you’re given solar power, how many blocks can you build different kinds of built forms on depending on the criteria [of the power].”

Find a sample of the report Li wrote here.

The Minecraft Generation Becomes Today’s City Planners
Minecraft not only engages users with its simple design in educational settings but also in envisioning how to plan for future changes in a city. Both Mather and Li ask practical questions about the utility of a program like Minecraft beyond its entertainment value.

Mather’s master’s set the stage by asking planners about the obstacles and benefits to Minecraft to determine contexts in which such software might be useful. Since the conclusion of this work, she’s also found interest in her work from the chief planner’s office at the City of Toronto.

In a recent project she tested her own skills with Minecraft—something she had not done previously. The city sent her Google SketchUp files of a corridor in Toronto that she used to produce a Minecraft world. In particular, she created a 3-D model of what the corridor looked like now, in the near future with more mid-rise buildings and in the far future when it’s lined with such buildings.

“It was not a detailed world in the sense that the building didn’t have windows and stuff like that,” she said. “Because it was just a model that came from Sketchup, it was not a very detailed, the file I brought in was not, did not have that kind of nuance to it. Of course, bringing, the complexity of bringing something into Minecraft is you can’t necessarily determine the kind of material it’s made out of. Every individual part of the building would be the same material. So I ended up with a stone world, of the corridor and surrounding buildings.”

Even so, she found this small project very interesting and hopes to continue the work. Such research embraces the potential of new media in improving urban planning decisions. (For more, see our story on using open data to revolutionize urban planning decisions.)

If you have thoughts or questions about this article, get in touch with Drew Bush, Geothink’s digital journalist, at drew.bush@mail.mcgill.ca.